CHARACTER CREATION

“We are all born promised to dust. So tell me, exactly, what manner of corpse are you?”
                                                                                                                        -The Lady of Ashes
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PHB RULE
Only Races, Classes and Backgrounds from the 5th Edition Player’s Handbook are allowed in this chronicle. This is for the sake of ease, simplicity, and the general sanity of all involved. Strodenmarch is a cosmopolitan place where people of all stripes, backgrounds and walks of life co-mingle.

ALIGNMENT
Your character may be of any non-Evil alignment.

INTENTION
Your character should have the goal of joining the Order of the Sterling Chalice Adventuring Guild, as it is the focus of the Campaign.

ABILITY SCORES
You can either use the Point Cost method to generate your Ability Scores, or you can take the standard set of 15, 14, 13, 12, 10 and 8. Both methods are presented on page 13 of the PHB.

HOUSE RULE: LUCK POINTS
You begin each adventure with 3 Luck Points. You may spend a point of Luck to re-roll any roll that you make, or cause the DM to re-roll any roll made against you. Any unspent Luck Points at the end of an adventure are wasted, so smoke ‘em if you got ‘em!

HOUSE RULE: SPECIALTY SKILL
You may choose 1 Skill that you are proficient with at character creation as a Specialty Skill. Whenever you roll this skill, you gain Advantage.

HOUSE RULE: FEATS
Every 4 levels, you may also choose a Feat in addition to gaining +2 Ability score points. If any feats you choose also give you an Ability Score bonus, you do not get that bonus.

HOUSE RULE: PROGRESSION
Every adventure has a mission objective. Succeeding at this mission objective grants the players a level increase up to level 10. Failing this mission objective grants the player a half-level increase. From level 11 onward, it takes 2 successful mission objectives, or 4 unsuccessful mission objectives to level. So, assuming that you succeed at every mission objective placed in front of you (and live), you will reach level 20 in 30 Adventure sessions.  

WEALTH AND GEAR
You can choose to either take the equipment and gold granted by your Class AND Background combined, OR you may choose to take the MAXIMUM gold granted to your Class on page 143 of the Player’s Handbook and purchase your equipment piece by piece.

ATTENTION WILDERNESS PEOPLE
For all the Barbarians, Druids and Rangers in the house, this Campaign takes place primarily in the bustling city of Strodenmarch and its outlying area. There are woodlands and whatnot around, but the majority of the adventures and roleplaying will be within city limits.

ATTENTION RELIGIOUS FOLKS
This Campaign is set in the Greyhawk universe, and uses the pantheon of that realm found on page 295 of the Player’s Handbook.

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